The simplest things are often the hardest.
18/07/2016 Leave a Comment
So had a few more successes last week.
I got CoreAudio/AudioUnit Swift code running in a XCode Playground. This was a big help in trying to understand how AudioUnits work, and how to work with C Pointers in Swift.
I also got a very simple CoreLocation application running, which retrieved the compass direction. [That is probably the easiest thing I have done so far.]
Now I have to vent just a little. In developing this app for iOS I am completely baffled about one thing about trying to develop and app for an Apple platform.
I really wish Apple’s documentation for development was a lot better. I cannot think of a single thing I have yet to try to do on iOS or macOS yet, in which I did not have to look up a tutorial or an example for how to do something from a third party source.
Compared to Microsoft’s MSDN it just seems that Apple’s developers’ documentation is pretty thin.
Sure Apple supplies some guides and sample code. However, I tend to find Apple’s choice of a sample code examples to be a little esoteric. Especially when I just happen to need just a really brain-dead example to help me grasp the concept on how I should use a framework.
I don’t know, I just find it funny.
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